ARTIST'S STATEMENT: In this piece, I wanted to explore the motion and "optical illusion" of pain, as discussed in Touch. I explored the rapid peaks and valleys of pain and its sharp but fleeting nature. I used red to represent the vivid, acute sensation of pain, the sensation itself invisible to the human eye, as the illusion lays beneath my hand.
Three-Dimensional Material/Concepts: Process Blog
Sunday, December 13, 2015
Touch: Hair
ARTIST'S STATEMENT: My intentions of this piece I made on Adobe Illustrator, Airess, were very similar to those in the "Hair" section of Touch, which states: "loose ends in one's head signal loose ends in one's life." Likewise, my goal for this piece was to give a sense of weightlessness and unbound freedom in this work; I desired to experiment with flat shapes and soft shades to achieve a calming, loose, and tranquire effect on the piece.
Saturday, December 12, 2015
Body Sculture Happenings (FINAL)
"Blood Test."
ARTIST'S STATEMENT: This was my final work for this semester and one of the most challenging pieces I have ever done. I used this project as a means to discuss the complications of my mother's Type I Diabetes and the guilt and responsibility I had felt surrounding her death. The piece was a very painful but essential work for me to experience, as this was the first time I was choosing to confront my guilt head on.
I wanted to represent the pain she'd lived through with gangrene and the constant blood tests she would have to take everyday. I pulled away the fingers to represent the pain she experienced losing her limbs to the disease, while revealing the blood on my hands- a testament to my own guilt behind the situation and all the blood she had lost in the many years she suffered.
The song I chose, "A Little Bit Longer" by Nick Jonas, was a song that I felt was necessary for the performance. The lyrics, written about the artist's own experiences with Type I Diabetes, were ones that I have been wishing to incorporate into my work for a very long time. The words hold double meanings and hit the emotional core of what it means to be a diabetic; the song meant a lot to my mother, and I felt that no other words could describe her personal pain better.
I did many takes recording the song. While the one I went with was slightly off-tune and wasn't the prettiest, I felt that it was the best take to place in the video. I had recorded it during an emotional moment I was experiencing while trying to work on the project, and I feel that letting myself show my sincerity towards the situation was much more effective and meaningful that making it sound pleasant.
This project was a very painful one for me to work through. I feel that I have finally opened wounds I've been hiding rather than pushing them away. While it does not provide closure, it does provide acknowledgement for me, and I think it was an necessary step I needed to take- both in my own healing process and in my desire to spread awareness of the pain behind Type I Diabetes to those around me.
Memento (FINAL)
ARTIST'S STATEMENT: Being that I have always had a very visual memory, for this piece I strove to work with a memory that I recalled mainly by physical sensation instead. This would allow me to build my work off of emotion rather than pictorial memory, and thus, allow it to be more abstract.
The memory I chose was the first time I went on Rock n' Rollercoaster and The Twilight Zone's Tower of Terror at Disney's Hollywood Studios for my 17th birthday. I had always avoided large rides due to my fear of drops and going upside down as a child, so when my friends convinced me to experience these two intense rides back-to-back for the first time, my body's physical reaction was one of the strongest I have ever felt. I used these extremes and feelings to help me craft the piece. The acute triangles that sharply rise from the base represent the quick and drastic drops with and against gravity that I felt riding Tower of Terror and being launched upward from zero to sixty miles per hour on Rock n' Rollercoaster. Meanwhile, the red thread I sewed into the black cardboard represents the adrenaline rush I felt during and after the event, while the yellow thread it is tangled with represents the intense happiness I felt as a result of the blood rush and conquering my fears with my friends.
Architecture Relief (FINAL)
ARTIST'S STATEMENT: For this sculpture, I took inspiration from three architectural periods (below): The Japanese Edo period, Soviet Russia in the early twentieth century, and traditional Japanese rock gardens.
Taking the roof shapes of the Edo period, the spirals of the communist era, and the line work of rock gardens, I crafted a floating, lantern-like structure with inverted houses protruding from its side. I wanted to explore a fantastical, magical world where I could defy gravity and logic. I used bold lines and contrasting shapes to give the structure an almost animated, cartoonish effect that drew attention to the contrasting shapes on the structure.
This sculpture was one of my favorites this semester, as I was allowed to explore my personal artistic style in a three dimensional manner for the first time.
Body Sculpture Happenings (PROGRESS)
Constructing the fingers:
Paper was wrapped around the fingers to capture their shape. Self-drying clay was coated over the fingers to hold the paper together, and electrical and making tape died with black ink were wrapped around to structure to give it a skin-like, rotting effect to simulate gangrene.
Constructing the blood capsules:
Multiple models were made (two failed attempts pictured below). The struggle was to find a structure that was waterproof and would hold the fake blood solution in, while having a film thin enough to be able to be penetrated with a pin/ sewing needle (to simulate taking a blood sugar). The final version was a cap made of self-drying clay with a small hole at the bottom for a pin to fit through. The inside was coated with a clear matte to hold the blood solution (made of water, corn syrup, and red gauche) in.
Preparing the performance:
I died my fingers in a red gauche to simulate blood, an effect that would be revealed towards the end of the performance.
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